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Artificial intelligence is a reoccurring theme in sci-fi, whether utopian, stressing the possible benefits, or dystopian, stressing the risks.
The idea of makers with human-like intelligence dates back at least to Samuel Butler's 1872 unique Erewhon. Since then, lots of science fiction stories have presented various results of creating such intelligence, frequently involving rebellions by robotics. Among the very best known of these are Stanley Kubrick's 1968 2001: An Area Odyssey with its murderous onboard computer HAL 9000, contrasting with the more benign R2-D2 in George Lucas's 1977 Star Wars and the eponymous robotic in Pixar's 2008 WALL-E.
Scientists and engineers have noted the implausibility of numerous science fiction situations, however have actually discussed fictional robots sometimes in artificial intelligence research posts, frequently in a utopian context.
Background
The concept of innovative robotics with human-like intelligence dates back at least to Samuel Butler's 1872 unique Erewhon. [1] [2] This drew on an earlier (1863) short article of his, Darwin amongst the Machines, where he raised the question of the development of consciousness amongst self-replicating devices that might supplant humans as the dominant types. [3] [2] Similar ideas were likewise gone over by others around the same time as Butler, including George Eliot in a chapter of her final released work Impressions of Theophrastus Such (1879 ). [2] The animal in Mary Shelley's 1818 Frankenstein has also been considered a synthetic being, for example by the sci-fi author Brian Aldiss. [4] Beings with at least some look of intelligence were pictured, too, in classical antiquity. [5] [6] [7]
Utopian and dystopian visions
Expert system is intelligence demonstrated by makers, in contrast to the natural intelligence shown by humans and other animals. [8] It is a persistent theme in science fiction; scholars have divided it into utopian, emphasising the possible benefits, and dystopian, stressing the risks. [9] [10] [11]
Utopian
Optimistic visions of the future of expert system are possible in science fiction. [12] Benign AI characters consist of Robbie the Robot, initially seen in Forbidden Planet on 1956; Data in Star Trek: The Next Generation from 1987 to 1994; and Pixar's WALL-E in 2008. [13] [11] Iain Banks's Culture series of books portrays a utopian, post-scarcity space society of humanoids, aliens, and advanced beings with expert system living in socialist environments across the Milky Way. [14] [15] Researchers at the University of Cambridge have actually identified 4 significant styles in utopian situations featuring AI: immortality, or indefinite lifespans; ease, or liberty from the requirement to work; gratification, or enjoyment and entertainment provided by devices; and supremacy, the power to protect oneself or guideline over others. [16]
Alexander Wiegel contrasts the function of AI in 2001: An Area Odyssey and in Duncan Jones's 2009 movie Moon. Whereas in 1968, Wiegel argues, the general public felt "innovation fear" and the AI computer system HAL was represented as a "cold-hearted killer", by 2009 the general public were even more acquainted with AI, and the film's GERTY is "the quiet hero" who makes it possible for the lead characters to be successful, and who sacrifices itself for their security. [17]
Dystopian
The scientist Duncan Lucas composes (in 2002) that humans are fretted about the technology they are constructing, which as devices began to approach intelligence and idea, that concern becomes acute. He calls the early 20th century dystopian view of AI in fiction the "animated automaton", calling as examples the 1931 movie Frankenstein, the 1927 Metropolis, and the 1920 play R.U.R. [18] A later 20th century technique he names "heuristic hardware", providing as instances 2001 a Space Odyssey, Do Androids Dream of Electric Sheep?, The Hitchhiker's Guide to the Galaxy, and I, Robot. [19] Lucas thinks about likewise the films that illustrate the impact of the individual computer on sci-fi from 1980 onwards with the blurring of the boundary in between the real and the virtual, in what he calls the "cyborg result". He mentions as examples Neuromancer, The Matrix, The Diamond Age, and Terminator. [20]
The film director Ridley Scott has actually focused on AI throughout his profession, and it plays an essential part in his films Prometheus, Blade Runner, and the Alien franchise. [21]
Frankenstein complex
A typical representation of AI in sci-fi, and one of the earliest, is the Frankenstein complex, a term coined by Asimov, where a robotic turns on its developer. [22] For example, in the 2015 film Ex Machina, the intelligent entity Ava turns on its developer, as well as on its potential rescuer. [23]
AI disobedience
Among the lots of possible dystopian scenarios involving expert system, robots may take over control over civilization from humans, requiring them into submission, concealing, or termination. [15] In tales of AI disobedience, the worst of all situations takes place, as the intelligent entities developed by humankind become self-aware, turn down human authority and attempt to destroy mankind. Possibly the very first novel to resolve this theme, The Wreck of the World (1889) by "William Grove" (pseudonym of Reginald Colebrooke Reade), happens in 1948 and features sentient makers that revolt against the human race. [24] Another of the earliest examples is in the 1920 play R.U.R. by Karel _apek, a race of self-replicating robotic slaves revolt against their human masters; [25] [26] another early instance remains in the 1934 film Master of the World, where the War-Robot kills its own inventor. [27]
Many sci-fi rebellion stories followed, one of the best-known being Stanley Kubrick's 1968 movie 2001: An Area Odyssey, in which the artificially smart onboard computer system HAL 9000 lethally malfunctions on a space mission and eliminates the whole team other than the spaceship's leader, who manages to deactivate it. [28]
In his 1967 Hugo Award-winning narrative, I Have No Mouth, and I Must Scream, Harlan Ellison provides the possibility that a sentient computer system (named Allied Mastercomputer or "AM" in the story) will be as unhappy and disappointed with its boring, unlimited presence as its human developers would have been. "AM" becomes furious enough to take it out on the few humans left, whom he views as straight responsible for his own boredom, anger and unhappiness. [29]
Alternatively, as in William Gibson's 1984 cyberpunk novel Neuromancer, the intelligent beings may simply not care about people. [15]
AI-controlled societies
The intention behind the AI transformation is frequently more than the simple mission for power or a superiority complex. Robots might revolt to end up being the "guardian" of humanity. Alternatively, humankind may purposefully relinquish some control, fearful of its own damaging nature. An early example is Jack Williamson's 1948 novel The Humanoids, in which a race of humanoid robotics, in the name of their Prime Directive - "to serve and obey and secure men from harm" - essentially assume control of every aspect of human life. No human beings might take part in any habits that might endanger them, and every human action is inspected thoroughly. Humans who withstand the Prime Directive are taken away and lobotomized, so they may be happy under the brand-new mechanoids' rule. [30] Though still under human authority, Isaac Asimov's Zeroth Law of the Three Laws of Robotics likewise indicated a benevolent guidance by robots. [31]
In the 21st century, science fiction has actually explored federal government by algorithm, in which the power of AI may be indirect and decentralised. [32]
Human dominance
In other situations, humanity is able to keep control over the Earth, whether by banning AI, by creating robots to be submissive (as in Asimov's works), or by having human beings merge with robots. The science fiction author Frank Herbert explored the idea of a time when mankind may prohibit synthetic intelligence (and in some analyses, even all kinds of computing innovation including integrated circuits) entirely. His Dune series mentions a disobedience called the Butlerian Jihad, in which mankind beats the wise makers and enforces a death charge for recreating them, pricing quote from the fictional Orange Catholic Bible, "Thou shalt not make a maker in the similarity of a human mind." In the Dune books published after his death (Hunters of Dune, Sandworms of Dune), a renegade AI overmind returns to eradicate mankind as revenge for the Butlerian Jihad. [33]
In some stories, humanity remains in authority over robotics. Often the robotics are set particularly to remain in service to society, as in Isaac Asimov's Three Laws of Robotics. [31] In the Alien films, not just is the control system of the Nostromo spaceship somewhat smart (the crew call it "Mother"), however there are also androids in the society, which are called "synthetics" or "artificial individuals", that are such best replicas of humans that they are not discriminated against. [21] [34] TARS and CASE from Interstellar similarly show simulated human emotions and humour while continuing to acknowledge their expendability. [35]
Simulated truth
Simulated reality has actually ended up being a common theme in science fiction, as seen in the 1999 film The Matrix, which illustrates a world where artificially smart robotics enslave humanity within a simulation which is set in the contemporary world. [36]
Reception
Implausibility
Engineers and scientists have taken an interest in the method AI is presented in fiction. In films like the 2014 Ex Machina or 2015 Chappie, a single separated genius ends up being the very first to effectively build a synthetic basic intelligence; scientists in the real life deem this to be not likely. In Chappie, Transcendence, and Tron, human minds can being published into artificial or virtual bodies; generally no affordable description is offered regarding how this tough job can be attained. In the I, Robot and Bicentennial Man movies, robots that are programmed to serve human beings spontaneously produce new goals by themselves, without a possible explanation of how this occurred. [37] Analysing Ian McDonald's 2004 River of Gods, Krzysztof Solarewicz identifies the manner ins which it depicts AIs, consisting of "independence and unexpectedness, political awkwardness, openness to the alien and the occidental worth of credibility." [38] Another essential perspective to take is that fiction's "non-rational components in the discourse (the emotive, the mythic, or even the quasi-theological) are more than merely distortions or interruptions from what may otherwise be a sober and reasonable public dispute about the future of A.I." Fiction can discourage readers about future advances, causing pessimism that we see today surrounding the topic of AI. [39]
Kinds of mention
The robotics scientist Omar Mubin and associates have actually evaluated the engineering points out of the leading 21 fictional robotics, based on those in the Carnegie Mellon University hall of popularity, and the IMDb list. WALL-E had 20 discusses, followed by HAL 9000 with 15, [a] Star Wars's R2-D2 with 13, and Data with 12; the Terminator (T-800) received just 2. Of the overall of 121 engineering discusses, 60 were utopian, 40 neutral, and 21 dystopian. HAL 9000 and Skynet received both utopian and dystopian discusses; for circumstances, HAL 9000 is viewed as dystopian in one paper "due to the fact that its designers failed to prioritize its objectives effectively", [42] but as utopian in another where a real system's "conversational chat bot interface [lacks] a HAL 9000 level of intelligence and there is obscurity in how the computer translates what the human is attempting to communicate". [43] Utopian points out, often of WALL-E, were related to the goal of enhancing communication to readers, and to a lesser extent with inspiration to authors. WALL-E was pointed out more frequently than any other robot for feelings (followed by HAL 9000), voice speech (followed by HAL 9000 and R2-D2), for physical gestures, and for character. Skynet was the robot usually mentioned for intelligence, followed by HAL 9000 and Data. [40] Mubin and colleagues believed that scientists and engineers prevented dystopian mentions of robots, perhaps out of "an unwillingness driven by uneasiness or simply an absence of awareness". [44]
Portrayals of AI developers
Scholars have actually noted that imaginary developers of AI are extremely male: in the 142 most influential films including AI from 1920 to 2020, just 9 of 116 AI developers portrayed (8%) were female. [45] Such developers are represented as lone geniuses (eg, Tony Stark in the Iron Man Marvel Cinematic Universe films), related to the military (eg, Colossus: The Forbin Project) and big corporations (eg, I, Robot), or making human-like AI to replace a lost liked one or function as the ideal lover (e.g., The Stepford Wives). [45]
Biology in fiction
Darwin among the Machines
Machine guideline
Simulated awareness (sci-fi).
List of expert system movies.
Notes
^ Mubin and coworkers noted that the orthography of robot names caused them difficulties; therefore HAL 9000 was likewise composed HAL, HAL9000, and HAL-9000, and similarly for other robots, so they thought their search was likely incomplete. [41] References
^ "Darwin amongst the Machines", reprinted in the Notebooks of Samuel Butler at Project Gutenberg.
^ a b c Taylor, Tim; Dorin, Alan (2020 ). Rise of the Self-Replicators: Early Visions of Machines, AI and Robots That Can Reproduce and Evolve. Cham: Springer International Publishing. doi:10.1007/ 978-3-030-48234-3. ISBN 978-3-030-48233-6. S2CID 220855726. "Rise of the Self-Replicators". Tim Taylor.
^ "Darwin amongst the Machines". The Press, Christchurch, New Zealand. 13 June 1863.
^ Aldiss, Brian Wilson (1995 ). The Detached Retina: Aspects of SF and Fantasy. Syracuse University Press. p. 78. ISBN 978-0-8156-0370-2.
^ McCorduck, Pamela (2004 ). Machines Who Think (2nd ed.). Routledge. pp. 4-5. ISBN 978-1-56881-205-2.
^ Cave, Stephen; Dihal, Kanta (25 July 2018). "Ancient imagine smart makers: 3,000 years of robots". Nature. 559 (7715 ): 473-475. Bibcode:2018 Natur.559..473 C. doi:10.1038/ d41586-018-05773-y.
^ Mayor, Adrienne (2018 ). Gods and robots: myths, machines, and ancient imagine innovation. Princeton. ISBN 978-0-691-18351-0. OCLC 1060968156. mention book: CS1 maint: place missing out on publisher (link).
^ Poole, David; Mackworth, Alan; Goebel, Randy (1998 ). Computational Intelligence: A Logical Approach. Oxford University Press. p. 1. ISBN 0-19-510270-3.
^ Booker, M. Keith (1994 ). "Chapter 1: Utopia, Dystopia, and Social Critique". The Dystopian Impulse in Modern Literature: Fiction as Social Criticism. Westport, Connecticut: Greenwood Press. pp. 17, 19. ISBN 978-0-313-29092-3.
^ Cave, Stephen; Dihal, Kanta; Dillon, Sarah (2020 ). "Introduction: Imagining AI". In Cave, Stephen; Dihal, Kanta; Dillon, Sarah (eds.). AI Narratives: A History of Imaginative Considering Intelligent Machines. Oxford: Oxford University Press. pp. 10-11. ISBN 978-0-1988-4666-6.
^ a b Mubin et al. 2019, p. 5:2.
^ Tegmark, Max (2017 ). Life 3.0: being human in the age of expert system. Alfred A. Knopf. ISBN 978-1-101-94659-6. OCLC 973137375.
^ Goode 2018, p. 188.
^ Banks, Iain M. "A Couple Of Notes on the Culture". Archived from the original on 22 March 2012. Retrieved 23 November 2015.
^ a b c Walter, Damien (16 March 2016). "When AI guidelines the world: what SF novels inform us about our future overlords". The Guardian. Retrieved 27 July 2018.
^ Cave, Stephen; Dihal, Kanta (2019 ). "Hopes and fears for smart makers in fiction and truth". Nature Machine Intelligence. 1 (2 ): 74-78. doi:10.1038/ s42256-019-0020-9. S2CID 150700981.
^ Wiegel 2012.
^ Lucas 2002, pp. 22-47.
^ Lucas 2002, pp. 48-85.
^ Lucas 2002, pp. 109-152.
^ a b Barkman, Adam (2013 ). Barkman, Ashley; Kang, Nancy (eds.). The Culture and Philosophy of Ridley Scott. Lexington Books. pp. 121-142. ISBN 978-0739178720.
^ Olander, Joseph (1978 ). Science fiction: modern folklore: the SFWA-SFRA. Harper & Row. p. 252. ISBN 0-06-046943-9.
^ Seth, Anil (24 January 2015). "Consciousness Awakening". New Scientist.
^ "Grove, William". SF Encyclopedia. Retrieved 8 February 2023.
^ Goode 2018, p. 187.
^ Tim Madigan (July-August 2012). "RUR or RU Ain't A Person?". Philosophy Now. Archived from the initial on 3 February 2013. Retrieved 24 July 2013.
^ "Der Herr der Welt (Master of the World)". The New York City Times. 16 December 1935. p. 23.
^ Overbye, Dennis (10 May 2018). "' 2001: An Area Odyssey' Is Still the 'Ultimate Trip' - The rerelease of Stanley Kubrick's work of art motivates us to reflect once again on where we're originating from and where we're going". The New York Times.
^ Francavilla, Joseph (1994 ). "The Concept of the Divided Self in Harlan Ellison's "I Have No Mouth and I Must Scream" and "Shatterday"". Journal of the Fantastic in the Arts. 6 (2/3 (22/23)): 107-125. JSTOR 43308212.
^ "The Humanoids (based on 'With Folded Hands')". Kirkus Reviews. 15 November 1995. Retrieved 27 July 2018.
^ a b Asimov, Isaac (1950 ). "Runaround". I, Robot (The Isaac Asimov Collection ed.). Doubleday. p. 40. ISBN 0-385-42304-7. This is a precise transcription of the laws. They likewise appear in the front of the book, and in both locations, there is no "to" in the second law.
^ Walton, Jo Lindsay (1 February 2024). "Artificial Intelligence in Contemporary Science Fiction". SFRA Review. Retrieved 5 February 2024.
^ Lorenzo, DiTommaso (November 1992). "History and Historical Effect in Frank Herbert's Dune". Science Fiction Studies. 19 (3 ): 311-325. JSTOR 4240179.
^ Livingstone, Josephine (23 May 2017). "How the Androids Took Over the Alien Franchise". The New Republic. Retrieved 27 July 2018.
^ Murphy, Shaunna (11 December 2014). "Could TARS From 'Interstellar' Actually Exist? We Asked Science". MTV News. Archived from the original on 16 November 2014. Retrieved 27 July 2018.
^ Allen, Jamie (28 November 2012). "The Matrix and Postmodernism". Prezi.com. Retrieved 7 October 2021.
^ Shultz, David (17 July 2015). "Which motion pictures get artificial intelligence right?". Science|AAAS. doi:10.1126/ science.aac8859. Retrieved 3 July 2020.
^ Solarewicz 2015.
^ Goode 2018.
^ a b Mubin et al. 2019, p. 5:15.
^ Mubin et al. 2019, p. 5:20.
^ Mubin et al. 2019, p. 5:8.
^ Mubin et al. 2019, p. 5:10.
^ Mubin et al. 2019, p. 5:19.
^ a b Cave, Stephen; Dihal, Kanta; Drage, Eleanor; McInerney, Kerry (13 February 2023). "Who makes AI? Gender and representations of AI researchers in popular film, 1920-2020". Public Understanding of Science. 32 (6 ): 745-760. doi:10.1177/ 09636625231153985. PMC 10413781. PMID 36779283. S2CID 256826634.
General sources
Goode, Luke (30 October 2018). "Life, but not as we know it: A.I. and the popular imagination". Culture Unbound. 10 (2 ). Linkoping University Electronic Press: 185-207. doi:10.3384/ cu.2000.1525.2018102185. hdl:2292/ 48285. ISSN 2000-1525. S2CID 149523987.
Lucas, Duncan (2002 ). Body, Mind, Soul-The' Cyborg Effect': Artificial Intelligence in Sci-fi (thesis). McMaster University (PhD thesis). hdl:11375/ 11154.
Mubin, Omar; Wadibhasme, Kewal; Jordan, Philipp; Obaid, Mohammad (2019 ). "Reflecting on the Presence of Science Fiction Robots in Computing Literature". ACM Transactions on Human-Robot Interaction. 8 (1 ). Article 5. doi:10.1145/ 3303706. S2CID 75135568.
Solarewicz, Krzysztof (2015 ). "The Stuff That Dreams Are Made From: AI in Contemporary Science Fiction". Beyond Artificial Intelligence. Topics in Intelligent Engineering and Informatics. Vol. 9. Springer International Publishing. pp. 111-120. doi:10.1007/ 978-3-319-09668-1_8. ISBN 978-3-319-09667-4.
Wiegel, Alexander (2012 ). "AI in Science-fiction: a comparison of Moon (2009) and 2001: A Space Odyssey (1968 )". Aventinus.
King, Geoff; Krzywinska, Tanya (2000 ). Sci-fi Cinema: From Outerspace to Cyberspace. Wallflower Press. ISBN 978-1-903364-03-1.
External links
AI and Sci-Fi: My, Oh, My!: Keynote Address by Robert J. Sawyer 2002
AI and Cinema - Does synthetic madness rule?
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