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Artificial intelligence is a recurrent theme in science fiction, whether utopian, stressing the possible benefits, or dystopian, stressing the dangers.
The concept of devices with human-like intelligence go back a minimum of to Samuel Butler's 1872 novel Erewhon. Since then, lots of science fiction stories have presented different impacts of creating such intelligence, frequently including rebellions by robots. Among the finest known of these are Stanley Kubrick's 1968 2001: A Space Odyssey with its murderous onboard computer system HAL 9000, contrasting with the more benign R2-D2 in George Lucas's 1977 Star Wars and the eponymous robot in Pixar's 2008 WALL-E.
Scientists and engineers have kept in mind the implausibility of many sci-fi circumstances, however have actually discussed fictional robotics lot of times in synthetic intelligence research posts, frequently in a utopian context.
Background
The concept of innovative robots with human-like intelligence dates back at least to Samuel Butler's 1872 novel Erewhon. [1] [2] This drew on an earlier (1863) post of his, Darwin among the Machines, where he raised the concern of the advancement of awareness among self-replicating machines that may supplant humans as the dominant types. [3] [2] Similar ideas were also talked about by others around the very same time as Butler, including George Eliot in a chapter of her final released work Impressions of Theophrastus Such (1879 ). [2] The creature in Mary Shelley's 1818 Frankenstein has actually likewise been thought about a synthetic being, for circumstances by the sci-fi author Brian Aldiss. [4] Beings with at least some appearance of intelligence were pictured, too, in classical antiquity. [5] [6] [7]
Utopian and dystopian visions
Artificial intelligence is intelligence demonstrated by machines, in contrast to the natural intelligence shown by people and other animals. [8] It is a frequent style in sci-fi; scholars have actually divided it into utopian, stressing the potential advantages, and dystopian, emphasising the threats. [9] [10] [11]
Utopian
Optimistic visions of the future of artificial intelligence are possible in science fiction. [12] Benign AI characters consist of Robbie the Robot, initially seen in Forbidden Planet on 1956; Data in Star Trek: The Next Generation from 1987 to 1994; and Pixar's WALL-E in 2008. [13] [11] Iain Banks's Culture series of novels represents a utopian, post-scarcity area society of humanoids, aliens, and advanced beings with synthetic intelligence living in socialist environments across the Galaxy. [14] [15] Researchers at the University of Cambridge have actually recognized four major styles in utopian scenarios including AI: immortality, or indefinite life-spans; ease, or liberty from the need to work; gratification, or enjoyment and entertainment supplied by makers; and supremacy, the power to protect oneself or guideline over others. [16]
Alexander Wiegel contrasts the role of AI in 2001: An Area Odyssey and in Duncan Jones's 2009 film Moon. Whereas in 1968, Wiegel argues, the public felt "technology fear" and the AI computer HAL was represented as a "cold-hearted killer", by 2009 the general public were much more acquainted with AI, and the film's GERTY is "the peaceful rescuer" who enables the lead characters to succeed, and who sacrifices itself for their security. [17]
Dystopian
The researcher Duncan Lucas writes (in 2002) that human beings are stressed over the technology they are building, and that as devices began to approach intellect and thought, that concern ends up being intense. He calls the early 20th century dystopian view of AI in fiction the "animated automaton", calling as examples the 1931 movie Frankenstein, the 1927 Metropolis, and the 1920 play R.U.R. [18] A later 20th century technique he names "heuristic hardware", offering as instances 2001 an Area Odyssey, Do Androids Dream of Electric Sheep?, The Hitchhiker's Guide to the Galaxy, and I, Robot. [19] Lucas thinks about also the films that highlight the impact of the individual computer system on sci-fi from 1980 onwards with the blurring of the boundary between the real and the virtual, in what he calls the "cyborg impact". He cites as examples Neuromancer, The Matrix, The Diamond Age, and Terminator. [20]
The movie director Ridley Scott has actually focused on AI throughout his career, and it plays a vital part in his films Prometheus, Blade Runner, and the Alien franchise. [21]
Frankenstein complex
A typical representation of AI in sci-fi, and among the oldest, is the Frankenstein complex, a term coined by Asimov, where a robotic switches on its developer. [22] For circumstances, in the 2015 film Ex Machina, the intelligent entity Ava switches on its creator, in addition to on its possible rescuer. [23]
AI disobedience
Among the numerous possible dystopian scenarios involving expert system, robots may usurp control over civilization from people, forcing them into submission, hiding, or termination. [15] In tales of AI rebellion, the worst of all situations happens, as the intelligent entities produced by humanity end up being self-aware, reject human authority and attempt to destroy mankind. Possibly the very first book to address this style, The Wreck of the World (1889) by "William Grove" (pseudonym of Reginald Colebrooke Reade), occurs in 1948 and includes sentient makers that revolt against the mankind. [24] Another of the earliest examples remains in the 1920 play R.U.R. by Karel _apek, a race of self-replicating robot servants revolt against their human masters; [25] [26] another early circumstances is in the 1934 movie Master of the World, where the War-Robot kills its own innovator. [27]
Many science fiction disobedience stories followed, among the best-known being Stanley Kubrick's 1968 movie 2001: A Space Odyssey, in which the artificially intelligent onboard computer HAL 9000 lethally malfunctions on a space mission and kills the whole team other than the spaceship's leader, who handles to deactivate it. [28]
In his 1967 Hugo Award-winning narrative, I Have No Mouth, and I Must Scream, Harlan Ellison provides the possibility that a sentient computer (named Allied Mastercomputer or "AM" in the story) will be as unhappy and dissatisfied with its boring, endless presence as its human creators would have been. "AM" becomes infuriated enough to take it out on the couple of people left, whom he views as directly accountable for his own dullness, anger and distress. [29]
Alternatively, as in William Gibson's 1984 cyberpunk unique Neuromancer, the intelligent beings might just not care about people. [15]
AI-controlled societies
The motive behind the AI transformation is often more than the simple mission for power or a superiority complex. Robots may revolt to end up being the "guardian" of humanity. Alternatively, humanity may intentionally give up some control, afraid of its own devastating nature. An early example is Jack Williamson's 1948 novel The Humanoids, in which a race of humanoid robotics, in the name of their Prime Directive - "to serve and follow and protect males from harm" - basically assume control of every aspect of human life. No human beings may engage in any habits that might threaten them, and every human action is scrutinized thoroughly. Humans who withstand the Prime Directive are taken away and lobotomized, so they might more than happy under the brand-new mechanoids' rule. [30] Though still under human authority, Isaac Asimov's Zeroth Law of the Three Laws of Robotics similarly implied a benevolent assistance by robotics. [31]
In the 21st century, sci-fi has actually checked out government by algorithm, in which the power of AI might be indirect and decentralised. [32]
Human supremacy
In other situations, mankind has the ability to keep control over the Earth, whether by prohibiting AI, by developing robotics to be submissive (as in Asimov's works), or by having human beings merge with robotics. The science fiction novelist Frank Herbert explored the concept of a time when humanity may prohibit expert system (and in some interpretations, even all kinds of calculating innovation consisting of incorporated circuits) totally. His Dune series discusses a rebellion called the Butlerian Jihad, in which mankind beats the wise machines and enforces a death charge for recreating them, pricing estimate from the imaginary Orange Catholic Bible, "Thou shalt not make a machine in the likeness of a human mind." In the Dune books released after his death (Hunters of Dune, Sandworms of Dune), a renegade AI overmind returns to remove humanity as vengeance for the Butlerian Jihad. [33]
In some stories, mankind stays in authority over robotics. Often the robotics are set specifically to remain in service to society, as in Isaac Asimov's Three Laws of Robotics. [31] In the Alien movies, not just is the control system of the Nostromo spaceship somewhat intelligent (the team call it "Mother"), but there are also androids in the society, which are called "synthetics" or "artificial persons", that are such perfect replicas of human beings that they are not discriminated versus. [21] [34] TARS and CASE from Interstellar likewise demonstrate simulated human feelings and humour while continuing to acknowledge their expendability. [35]
Simulated truth
Simulated reality has become a common theme in science fiction, as seen in the 1999 film The Matrix, which depicts a world where artificially intelligent robots oppress humanity within a simulation which is set in the contemporary world. [36]
Reception
Implausibility
Engineers and researchers have taken an interest in the way AI exists in fiction. In films like the 2014 Ex Machina or 2015 Chappie, a single isolated genius becomes the very first to successfully develop an artificial basic intelligence; researchers in the real life deem this to be not likely. In Chappie, Transcendence, and Tron, human minds can being uploaded into artificial or virtual bodies; normally no sensible description is offered as to how this challenging job can be attained. In the I, Robot and Bicentennial Man films, robotics that are programmed to serve humans spontaneously produce new objectives by themselves, without a plausible explanation of how this happened. [37] Analysing Ian McDonald's 2004 River of Gods, Krzysztof Solarewicz identifies the ways that it depicts AIs, including "self-reliance and unexpectedness, political awkwardness, openness to the alien and the occidental worth of authenticity." [38] Another crucial viewpoint to take is that fiction's "non-rational aspects in the discourse (the emotive, the mythic, and even the quasi-theological) are more than simply distortions or interruptions from what might otherwise be a sober and logical public debate about the future of A.I." Fiction can deter readers about future advances, causing pessimism that we see today surrounding the topic of AI. [39]
Types of reference
The robotics researcher Omar Mubin and coworkers have evaluated the engineering points out of the leading 21 imaginary robots, based upon those in the Carnegie Mellon University hall of fame, and the IMDb list. WALL-E had 20 discusses, followed by HAL 9000 with 15, [a] Star Wars's R2-D2 with 13, and Data with 12; the Terminator (T-800) got just 2. Of the total of 121 engineering points out, 60 were utopian, 40 neutral, and 21 dystopian. HAL 9000 and Skynet got both utopian and dystopian discusses; for example, HAL 9000 is seen as dystopian in one paper "because its designers stopped working to prioritize its goals properly", [42] however as utopian in another where a genuine system's "conversational chat bot interface [lacks] a HAL 9000 level of intelligence and there is obscurity in how the computer system interprets what the human is trying to convey". [43] Utopian points out, often of WALL-E, were related to the objective of enhancing communication to readers, and to a lower extent with inspiration to authors. WALL-E was mentioned regularly than any other robot for emotions (followed by HAL 9000), voice speech (followed by HAL 9000 and R2-D2), for physical gestures, and for character. Skynet was the robot most often discussed for intelligence, followed by HAL 9000 and Data. [40] Mubin and coworkers believed that scientists and engineers avoided dystopian points out of robotics, perhaps out of "a reluctance driven by uneasiness or just an absence of awareness". [44]
Portrayals of AI developers
Scholars have actually noted that fictional developers of AI are overwhelmingly male: in the 142 most influential films featuring AI from 1920 to 2020, only 9 of 116 AI creators depicted (8%) were female. [45] Such creators are represented as only geniuses (eg, Tony Stark in the Iron Man Marvel Cinematic Universe films), connected with the military (eg, Colossus: The Forbin Project) and big corporations (eg, I, Robot), or making human-like AI to replace a lost liked one or serve as the perfect enthusiast (e.g., The Stepford Wives). [45]
Biology in fiction
Darwin among the Machines
Machine rule
Simulated awareness (science fiction).
List of synthetic intelligence movies.
Notes
^ Mubin and colleagues noted that the orthography of robotic names triggered them problems; therefore HAL 9000 was likewise composed HAL, HAL9000, and HAL-9000, and similarly for other robotics, so they thought their search was likely insufficient. [41] References
^ "Darwin among the Machines", reprinted in the Notebooks of Samuel Butler at Project Gutenberg.
^ a b c Taylor, Tim; Dorin, Alan (2020 ). Rise of the Self-Replicators: Early Visions of Machines, AI and Robots That Can Reproduce and Evolve. Cham: Springer International Publishing. doi:10.1007/ 978-3-030-48234-3. ISBN 978-3-030-48233-6. S2CID 220855726. "Rise of the Self-Replicators". Tim Taylor.
^ "Darwin amongst the Machines". Journalism, Christchurch, New Zealand. 13 June 1863.
^ Aldiss, Brian Wilson (1995 ). The Detached Retina: Aspects of SF and Fantasy. Syracuse University Press. p. 78. ISBN 978-0-8156-0370-2.
^ McCorduck, Pamela (2004 ). Machines Who Think (2nd ed.). Routledge. pp. 4-5. ISBN 978-1-56881-205-2.
^ Cave, Stephen; Dihal, Kanta (25 July 2018). "Ancient imagine intelligent machines: 3,000 years of robotics". Nature. 559 (7715 ): 473-475. Bibcode:2018 Natur.559..473 C. doi:10.1038/ d41586-018-05773-y.
^ Mayor, Adrienne (2018 ). Gods and robotics: myths, devices, and ancient dreams of technology. Princeton. ISBN 978-0-691-18351-0. OCLC 1060968156. cite book: CS1 maint: area missing out on publisher (link).
^ Poole, David; Mackworth, Alan; Goebel, Randy (1998 ). Computational Intelligence: A Logical Approach. Oxford University Press. p. 1. ISBN 0-19-510270-3.
^ Booker, M. Keith (1994 ). "Chapter 1: Utopia, Dystopia, and Social Critique". The Dystopian Impulse in Modern Literature: Fiction as Social Criticism. Westport, Connecticut: Greenwood Press. pp. 17, 19. ISBN 978-0-313-29092-3.
^ Cave, Stephen; Dihal, Kanta; Dillon, Sarah (2020 ). "Introduction: Imagining AI". In Cave, Stephen; Dihal, Kanta; Dillon, Sarah (eds.). AI Narratives: A History of Imaginative Considering Intelligent Machines. Oxford: Oxford University Press. pp. 10-11. ISBN 978-0-1988-4666-6.
^ a b Mubin et al. 2019, p. 5:2.
^ Tegmark, Max (2017 ). Life 3.0: being human in the age of artificial intelligence. Alfred A. Knopf. ISBN 978-1-101-94659-6. OCLC 973137375.
^ Goode 2018, p. 188.
^ Banks, Iain M. "A Few Notes on the Culture". Archived from the initial on 22 March 2012. Retrieved 23 November 2015.
^ a b c Walter, Damien (16 March 2016). "When AI rules the world: what SF books inform us about our future overlords". The Guardian. Retrieved 27 July 2018.
^ Cave, Stephen; Dihal, Kanta (2019 ). "Hopes and fears for smart machines in fiction and truth". Nature Machine Intelligence. 1 (2 ): 74-78. doi:10.1038/ s42256-019-0020-9. S2CID 150700981.
^ Wiegel 2012.
^ Lucas 2002, pp. 22-47.
^ Lucas 2002, pp. 48-85.
^ Lucas 2002, pp. 109-152.
^ a b Barkman, Adam (2013 ). Barkman, Ashley; Kang, Nancy (eds.). The Culture and Philosophy of Ridley Scott. Lexington Books. pp. 121-142. ISBN 978-0739178720.
^ Olander, Joseph (1978 ). Science fiction: modern mythology: the SFWA-SFRA. Harper & Row. p. 252. ISBN 0-06-046943-9.
^ Seth, Anil (24 January 2015). "Consciousness Awakening". New Scientist.
^ "Grove, William". SF Encyclopedia. Retrieved 8 February 2023.
^ Goode 2018, p. 187.
^ Tim Madigan (July-August 2012). "RUR or RU Ain't A Person?". Philosophy Now. Archived from the original on 3 February 2013. Retrieved 24 July 2013.
^ "Der Herr der Welt (Master of the World)". The New York City Times. 16 December 1935. p. 23.
^ Overbye, Dennis (10 May 2018). "' 2001: A Space Odyssey' Is Still the 'Ultimate Trip' - The rerelease of Stanley Kubrick's work of art encourages us to reflect again on where we're coming from and where we're going". The New York Times.
^ Francavilla, Joseph (1994 ). "The Concept of the Divided Self in Harlan Ellison's "I Have No Mouth and I Must Scream" and "Shatterday"". Journal of the Fantastic in the Arts. 6 (2/3 (22/23)): 107-125. JSTOR 43308212.
^ "The Humanoids (based on 'With Folded Hands')". Kirkus Reviews. 15 November 1995. Retrieved 27 July 2018.
^ a b Asimov, Isaac (1950 ). "Runaround". I, Robot (The Isaac Asimov Collection ed.). Doubleday. p. 40. ISBN 0-385-42304-7. This is a specific transcription of the laws. They likewise appear in the front of the book, and in both places, there is no "to" in the 2nd law.
^ Walton, Jo Lindsay (1 February 2024). "Machine Learning in Contemporary Sci-fi". SFRA Review. Retrieved 5 February 2024.
^ Lorenzo, DiTommaso (November 1992). "History and Historical Effect in Frank Herbert's Dune". Sci-fi Studies. 19 (3 ): 311-325. JSTOR 4240179.
^ Livingstone, Josephine (23 May 2017). "How the Androids Took Over the Alien Franchise". The New Republic. Retrieved 27 July 2018.
^ Murphy, Shaunna (11 December 2014). "Could TARS From 'Interstellar' Actually Exist? We Asked Science". MTV News. Archived from the initial on 16 November 2014. Retrieved 27 July 2018.
^ Allen, Jamie (28 November 2012). "The Matrix and Postmodernism". Prezi.com. Retrieved 7 October 2021.
^ Shultz, David (17 July 2015). "Which motion pictures get expert system right?". Science|AAAS. doi:10.1126/ science.aac8859. Retrieved 3 July 2020.
^ Solarewicz 2015.
^ Goode 2018.
^ a b Mubin et al. 2019, p. 5:15.
^ Mubin et al. 2019, p. 5:20.
^ Mubin et al. 2019, p. 5:8.
^ Mubin et al. 2019, p. 5:10.
^ Mubin et al. 2019, p. 5:19.
^ a b Cave, Stephen; Dihal, Kanta; Drage, Eleanor; McInerney, Kerry (13 February 2023). "Who makes AI? Gender and portrayals of AI researchers in popular movie, 1920-2020". Public Understanding of Science. 32 (6 ): 745-760. doi:10.1177/ 09636625231153985. PMC 10413781. PMID 36779283. S2CID 256826634.
General sources
Goode, Luke (30 October 2018). "Life, however not as we understand it: A.I. and the popular creativity". Culture Unbound. 10 (2 ). Linkoping University Electronic Press: 185-207. doi:10.3384/ cu.2000.1525.2018102185. hdl:2292/ 48285. ISSN 2000-1525. S2CID 149523987.
Lucas, Duncan (2002 ). Body, Mind, Soul-The' Cyborg Effect': Artificial Intelligence in Science Fiction (thesis). McMaster University (PhD thesis). hdl:11375/ 11154.
Mubin, Omar; Wadibhasme, Kewal; Jordan, Philipp; Obaid, Mohammad (2019 ). "Reflecting on the Presence of Sci-fi Robots in Computing Literature". ACM Transactions on Human-Robot Interaction. 8 (1 ). Article 5. doi:10.1145/ 3303706. S2CID 75135568.
Solarewicz, Krzysztof (2015 ). "The Stuff That Dreams Are Made From: AI in Contemporary Sci-fi". Beyond Artificial Intelligence. Topics in Intelligent Engineering and Informatics. Vol. 9. Springer International Publishing. pp. 111-120. doi:10.1007/ 978-3-319-09668-1_8. ISBN 978-3-319-09667-4.
Wiegel, Alexander (2012 ). "AI in Science-fiction: a comparison of Moon (2009) and 2001: An Area Odyssey (1968 )". Aventinus.
King, Geoff; Krzywinska, Tanya (2000 ). Science Fiction Cinema: From Outerspace to Cyberspace. Wallflower Press. ISBN 978-1-903364-03-1.
External links
AI and Sci-Fi: My, Oh, My!: Keynote Address by Robert J. Sawyer 2002
AI and Cinema - Does synthetic madness rule?
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