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Artificial intelligence is a frequent style in sci-fi, whether utopian, emphasising the possible benefits, or dystopian, emphasising the risks.
The concept of devices with human-like intelligence go back at least to Samuel Butler's 1872 novel Erewhon. Ever since, numerous science fiction stories have presented different results of producing such intelligence, frequently including disobediences by robotics. Among the very best known of these are Stanley Kubrick's 1968 2001: A Space Odyssey with its homicidal onboard computer system HAL 9000, contrasting with the more benign R2-D2 in George Lucas's 1977 Star Wars and the eponymous robotic in Pixar's 2008 WALL-E.
Scientists and engineers have kept in mind the implausibility of many sci-fi situations, however have pointed out imaginary robotics often times in expert system research study short articles, usually in a utopian context.
Background
The idea of innovative robots with human-like intelligence go back a minimum of to Samuel Butler's 1872 novel Erewhon. [1] [2] This made use of an earlier (1863) post of his, Darwin among the Machines, where he raised the concern of the advancement of awareness among self-replicating devices that may supplant human beings as the dominant species. [3] [2] Similar ideas were also discussed by others around the exact same time as Butler, consisting of George Eliot in a chapter of her final released work Impressions of Theophrastus Such (1879 ). [2] The animal in Mary Shelley's 1818 Frankenstein has actually also been considered a synthetic being, for example by the science fiction author Brian Aldiss. [4] Beings with a minimum of some appearance of intelligence were pictured, too, in classical antiquity. [5] [6] [7]
Utopian and dystopian visions
Artificial intelligence is intelligence demonstrated by machines, in contrast to the natural intelligence displayed by humans and other animals. [8] It is a recurrent theme in sci-fi; scholars have divided it into utopian, emphasising the possible advantages, and dystopian, emphasising the threats. [9] [10] [11]
Utopian
Optimistic visions of the future of expert system are possible in science fiction. [12] Benign AI characters consist of Robbie the Robot, initially seen in Forbidden Planet on 1956; Data in Star Trek: The Next Generation from 1987 to 1994; and Pixar's WALL-E in 2008. [13] [11] Iain Banks's Culture series of novels depicts a utopian, post-scarcity area society of humanoids, aliens, and advanced beings with artificial intelligence living in socialist environments across the Milky Way. [14] [15] Researchers at the University of Cambridge have actually identified 4 significant styles in utopian circumstances featuring AI: immortality, or indefinite lifespans; ease, or liberty from the requirement to work; satisfaction, or enjoyment and home entertainment supplied by machines; and dominance, the power to secure oneself or rule over others. [16]
Alexander Wiegel contrasts the function of AI in 2001: A Space Odyssey and in Duncan Jones's 2009 film Moon. Whereas in 1968, Wiegel argues, the general public felt "innovation fear" and the AI computer system HAL was portrayed as a "cold-hearted killer", by 2009 the general public were much more knowledgeable about AI, and the movie's GERTY is "the peaceful savior" who enables the protagonists to be successful, and who compromises itself for their security. [17]
Dystopian
The scientist Duncan Lucas composes (in 2002) that human beings are fretted about the innovation they are building, which as machines began to approach intellect and thought, that issue ends up being acute. He calls the early 20th century dystopian view of AI in fiction the "animated robot", naming as examples the 1931 movie Frankenstein, the 1927 Metropolis, and the 1920 play R.U.R. [18] A later 20th century method he names "heuristic hardware", offering as circumstances 2001 a Space Odyssey, Do Androids Imagine Electric Sheep?, The Hitchhiker's Guide to the Galaxy, and I, Robot. [19] Lucas considers likewise the movies that illustrate the impact of the personal computer system on sci-fi from 1980 onwards with the blurring of the border between the genuine and the virtual, in what he calls the "cyborg result". He cites as examples Neuromancer, The Matrix, The Diamond Age, and Terminator. [20]
The film director Ridley Scott has actually focused on AI throughout his career, and it plays a fundamental part in his films Prometheus, Blade Runner, and the Alien franchise. [21]
Frankenstein complex
A typical portrayal of AI in science fiction, and among the oldest, is the Frankenstein complex, a term created by Asimov, where a robotic turns on its creator. [22] For instance, in the 2015 movie Ex Machina, the smart entity Ava turns on its developer, along with on its potential rescuer. [23]
AI rebellion
Among the many possible dystopian situations including expert system, robotics might usurp control over civilization from people, forcing them into submission, concealing, or extinction. [15] In tales of AI rebellion, the worst of all circumstances happens, as the intelligent entities developed by humanity become self-aware, turn down human authority and attempt to damage humanity. Possibly the first book to resolve this theme, The Wreck of the World (1889) by "William Grove" (pseudonym of Reginald Colebrooke Reade), occurs in 1948 and features sentient machines that revolt versus the human race. [24] Another of the earliest examples is in the 1920 play R.U.R. by Karel _apek, a race of self-replicating robotic servants revolt against their human masters; [25] [26] another early circumstances remains in the 1934 film Master of the World, where the War-Robot eliminates its own innovator. [27]
Many science fiction rebellion stories followed, one of the best-known being Stanley Kubrick's 1968 film 2001: An Area Odyssey, in which the synthetically intelligent onboard computer system HAL 9000 lethally malfunctions on an area mission and eliminates the entire crew other than the spaceship's leader, who handles to deactivate it. [28]
In his 1967 Hugo Award-winning narrative, I Have No Mouth, and I Must Scream, Harlan Ellison provides the possibility that a sentient computer system (called Allied Mastercomputer or "AM" in the story) will be as dissatisfied and disappointed with its boring, unlimited existence as its human creators would have been. "AM" becomes angered enough to take it out on the couple of people left, whom he views as directly accountable for his own monotony, anger and misery. [29]
Alternatively, as in William Gibson's 1984 cyberpunk novel Neuromancer, the intelligent beings may simply not appreciate human beings. [15]
AI-controlled societies
The motive behind the AI revolution is typically more than the basic quest for power or a supremacy complex. Robots may revolt to become the "guardian" of humanity. Alternatively, humankind might deliberately relinquish some control, afraid of its own harmful nature. An early example is Jack Williamson's 1948 novel The Humanoids, in which a race of humanoid robots, in the name of their Prime Directive - "to serve and obey and guard men from harm" - essentially presume control of every aspect of human life. No people may take part in any behavior that may threaten them, and every human action is inspected thoroughly. Humans who resist the Prime Directive are removed and lobotomized, so they may enjoy under the new mechanoids' rule. [30] Though still under human authority, Isaac Asimov's Zeroth Law of the Three Laws of Robotics likewise implied a kindhearted assistance by robotics. [31]
In the 21st century, science fiction has checked out federal government by algorithm, in which the power of AI might be indirect and decentralised. [32]
Human dominance
In other scenarios, mankind has the ability to keep control over the Earth, whether by banning AI, by creating robots to be submissive (as in Asimov's works), or by having people combine with robotics. The sci-fi author Frank Herbert checked out the idea of a time when humanity might ban expert system (and in some interpretations, even all forms of calculating technology including incorporated circuits) totally. His Dune series points out a rebellion called the Butlerian Jihad, in which mankind defeats the smart makers and imposes a death sentence for recreating them, pricing estimate from the imaginary Orange Catholic Bible, "Thou shalt not make a maker in the likeness of a human mind." In the Dune novels released after his death (Hunters of Dune, Sandworms of Dune), a renegade AI overmind go back to remove mankind as revenge for the Butlerian Jihad. [33]
In some stories, humanity stays in authority over robotics. Often the robotics are set specifically to stay in service to society, as in Isaac Asimov's Three Laws of Robotics. [31] In the Alien movies, not only is the control system of the Nostromo spaceship somewhat intelligent (the crew call it "Mother"), but there are also androids in the society, which are called "synthetics" or "synthetic individuals", that are such perfect replicas of people that they are not discriminated against. [21] [34] TARS and CASE from Interstellar likewise show simulated human emotions and humour while continuing to acknowledge their expendability. [35]
Simulated reality
Simulated reality has ended up being a typical style in sci-fi, as seen in the 1999 film The Matrix, which portrays a world where artificially smart robotics enslave humankind within a simulation which is embeded in the modern world. [36]
Reception
Implausibility
Engineers and scientists have taken an interest in the method AI is presented in fiction. In movies like the 2014 Ex Machina or 2015 Chappie, a single separated genius becomes the very first to effectively develop a synthetic basic intelligence; researchers in the real world deem this to be not likely. In Chappie, Transcendence, and Tron, human minds can being published into artificial or virtual bodies; usually no affordable explanation is offered regarding how this difficult job can be accomplished. In the I, Robot and Bicentennial Man movies, robotics that are programmed to serve human beings spontaneously create brand-new objectives by themselves, without a plausible description of how this happened. [37] Analysing Ian McDonald's 2004 River of Gods, Krzysztof Solarewicz identifies the manner ins which it portrays AIs, including "self-reliance and unexpectedness, political awkwardness, openness to the alien and the occidental worth of credibility." [38] Another crucial perspective to take is that fiction's "non-rational aspects in the discourse (the emotive, the mythic, or even the quasi-theological) are more than just distortions or distractions from what may otherwise be a sober and rational public debate about the future of A.I." Fiction can dissuade readers about future advances, causing pessimism that we see today surrounding the topic of AI. [39]
Types of mention
The robotics scientist Omar Mubin and colleagues have evaluated the engineering discusses of the top 21 fictional robots, based on those in the Carnegie Mellon University hall of fame, and the IMDb list. WALL-E had 20 points out, followed by HAL 9000 with 15, [a] Star Wars's R2-D2 with 13, and Data with 12; the Terminator (T-800) received just 2. Of the total of 121 engineering discusses, 60 were utopian, 40 neutral, and 21 dystopian. HAL 9000 and Skynet got both utopian and dystopian points out; for instance, HAL 9000 is seen as dystopian in one paper "since its designers failed to prioritize its goals appropriately", [42] but as utopian in another where a genuine system's "conversational chat bot interface [lacks] a HAL 9000 level of intelligence and there is ambiguity in how the computer system translates what the human is trying to communicate". [43] Utopian discusses, often of WALL-E, were related to the goal of enhancing interaction to readers, and to a lesser degree with inspiration to authors. WALL-E was mentioned more frequently than any other robot for feelings (followed by HAL 9000), voice speech (followed by HAL 9000 and R2-D2), for physical gestures, and for personality. Skynet was the robotic usually discussed for intelligence, followed by HAL 9000 and Data. [40] Mubin and associates believed that scientists and engineers prevented dystopian discusses of robotics, perhaps out of "an unwillingness driven by nervousness or just an absence of awareness". [44]
Portrayals of AI developers
Scholars have kept in mind that fictional creators of AI are extremely male: in the 142 most prominent films including AI from 1920 to 2020, only 9 of 116 AI developers represented (8%) were female. [45] Such developers are portrayed as lone geniuses (eg, Tony Stark in the Iron Man Marvel Cinematic Universe films), related to the military (eg, Colossus: The Forbin Project) and big corporations (eg, I, Robot), or making human-like AI to replace a lost loved one or function as the perfect enthusiast (e.g., The Stepford Wives). [45]
Biology in fiction
Darwin amongst the Machines
Machine rule
Simulated awareness (science fiction).
List of synthetic intelligence films.
Notes
^ Mubin and coworkers kept in mind that the orthography of robotic names triggered them problems; hence HAL 9000 was likewise composed HAL, HAL9000, and HAL-9000, and likewise for other robots, so they thought their search was likely insufficient. [41] References
^ "Darwin amongst the Machines", reprinted in the Notebooks of Samuel Butler at Project Gutenberg.
^ a b c Taylor, Tim; Dorin, Alan (2020 ). Rise of the Self-Replicators: Early Visions of Machines, AI and Robots That Can Reproduce and Evolve. Cham: Springer International Publishing. doi:10.1007/ 978-3-030-48234-3. ISBN 978-3-030-48233-6. S2CID 220855726. "Rise of the Self-Replicators". Tim Taylor.
^ "Darwin amongst the Machines". The Press, Christchurch, New Zealand. 13 June 1863.
^ Aldiss, Brian Wilson (1995 ). The Detached Retina: Aspects of SF and Fantasy. Syracuse University Press. p. 78. ISBN 978-0-8156-0370-2.
^ McCorduck, Pamela (2004 ). Machines Who Think (second ed.). Routledge. pp. 4-5. ISBN 978-1-56881-205-2.
^ Cave, Stephen; Dihal, Kanta (25 July 2018). "Ancient dreams of intelligent makers: 3,000 years of robotics". Nature. 559 (7715 ): 473-475. Bibcode:2018 Natur.559..473 C. doi:10.1038/ d41586-018-05773-y.
^ Mayor, Adrienne (2018 ). Gods and robots: myths, makers, and ancient imagine innovation. Princeton. ISBN 978-0-691-18351-0. OCLC 1060968156. point out book: CS1 maint: area missing publisher (link).
^ Poole, David; Mackworth, Alan; Goebel, Randy (1998 ). Computational Intelligence: A Logical Approach. Oxford University Press. p. 1. ISBN 0-19-510270-3.
^ Booker, M. Keith (1994 ). "Chapter 1: Utopia, Dystopia, and Social Critique". The Dystopian Impulse in Modern Literature: Fiction as Social Criticism. Westport, Connecticut: Greenwood Press. pp. 17, 19. ISBN 978-0-313-29092-3.
^ Cave, Stephen; Dihal, Kanta; Dillon, Sarah (2020 ). "Introduction: Imagining AI". In Cave, Stephen; Dihal, Kanta; Dillon, Sarah (eds.). AI Narratives: A History of Imaginative Thinking about Intelligent Machines. Oxford: Oxford University Press. pp. 10-11. ISBN 978-0-1988-4666-6.
^ a b Mubin et al. 2019, p. 5:2.
^ Tegmark, Max (2017 ). Life 3.0: being human in the age of artificial intelligence. Alfred A. Knopf. ISBN 978-1-101-94659-6. OCLC 973137375.
^ Goode 2018, p. 188.
^ Banks, Iain M. "A Few Notes on the Culture". Archived from the initial on 22 March 2012. Retrieved 23 November 2015.
^ a b c Walter, Damien (16 March 2016). "When AI rules the world: what SF novels tell us about our future overlords". The Guardian. Retrieved 27 July 2018.
^ Cave, Stephen; Dihal, Kanta (2019 ). "Hopes and worries for smart devices in fiction and reality". Nature Machine Intelligence. 1 (2 ): 74-78. doi:10.1038/ s42256-019-0020-9. S2CID 150700981.
^ Wiegel 2012.
^ Lucas 2002, pp. 22-47.
^ Lucas 2002, pp. 48-85.
^ Lucas 2002, pp. 109-152.
^ a b Barkman, Adam (2013 ). Barkman, Ashley; Kang, Nancy (eds.). The Culture and Philosophy of Ridley Scott. Lexington Books. pp. 121-142. ISBN 978-0739178720.
^ Olander, Joseph (1978 ). Science fiction: modern mythology: the SFWA-SFRA. Harper & Row. p. 252. ISBN 0-06-046943-9.
^ Seth, Anil (24 January 2015). "Consciousness Awakening". New Scientist.
^ "Grove, William". SF Encyclopedia. Retrieved 8 February 2023.
^ Goode 2018, p. 187.
^ Tim Madigan (July-August 2012). "RUR or RU Ain't A Person?". Philosophy Now. Archived from the initial on 3 February 2013. Retrieved 24 July 2013.
^ "Der Herr der Welt (Master of the World)". The New York City Times. 16 December 1935. p. 23.
^ Overbye, Dennis (10 May 2018). "' 2001: A Space Odyssey' Is Still the 'Ultimate Trip' - The rerelease of Stanley Kubrick's masterpiece encourages us to reflect once again on where we're coming from and where we're going". The New York Times.
^ Francavilla, Joseph (1994 ). "The Concept of the Divided Self in Harlan Ellison's "I Have No Mouth and I Must Scream" and "Shatterday"". Journal of the Fantastic in the Arts. 6 (2/3 (22/23)): 107-125. JSTOR 43308212.
^ "The Humanoids (based upon 'With Folded Hands')". Kirkus Reviews. 15 November 1995. Retrieved 27 July 2018.
^ a b Asimov, Isaac (1950 ). "Runaround". I, Robot (The Isaac Asimov Collection ed.). Doubleday. p. 40. ISBN 0-385-42304-7. This is a precise transcription of the laws. They likewise appear in the front of the book, and in both places, there is no "to" in the 2nd law.
^ Walton, Jo Lindsay (1 February 2024). "Machine Learning in Contemporary Science Fiction". SFRA Review. Retrieved 5 February 2024.
^ Lorenzo, DiTommaso (November 1992). "History and Historical Effect in Frank Herbert's Dune". Sci-fi Studies. 19 (3 ): 311-325. JSTOR 4240179.
^ Livingstone, Josephine (23 May 2017). "How the Androids Took Over the Alien Franchise". The New Republic. Retrieved 27 July 2018.
^ Murphy, Shaunna (11 December 2014). "Could TARS From 'Interstellar' Actually Exist? We Asked Science". MTV News. Archived from the initial on 16 November 2014. Retrieved 27 July 2018.
^ Allen, Jamie (28 November 2012). "The Matrix and Postmodernism". Prezi.com. Retrieved 7 October 2021.
^ Shultz, David (17 July 2015). "Which motion pictures get artificial intelligence right?". Science|AAAS. doi:10.1126/ science.aac8859. Retrieved 3 July 2020.
^ Solarewicz 2015.
^ Goode 2018.
^ a b Mubin et al. 2019, p. 5:15.
^ Mubin et al. 2019, p. 5:20.
^ Mubin et al. 2019, p. 5:8.
^ Mubin et al. 2019, p. 5:10.
^ Mubin et al. 2019, p. 5:19.
^ a b Cave, Stephen; Dihal, Kanta; Drage, Eleanor; McInerney, Kerry (13 February 2023). "Who makes AI? Gender and representations of AI scientists in popular movie, 1920-2020". Public Understanding of Science. 32 (6 ): 745-760. doi:10.1177/ 09636625231153985. PMC 10413781. PMID 36779283. S2CID 256826634.
General sources
Goode, Luke (30 October 2018). "Life, but not as we know it: A.I. and the popular imagination". Culture Unbound. 10 (2 ). Linkoping University Electronic Press: 185-207. doi:10.3384/ cu.2000.1525.2018102185. hdl:2292/ 48285. ISSN 2000-1525. S2CID 149523987.
Lucas, Duncan (2002 ). Body, Mind, Soul-The' Cyborg Effect': Expert System in Sci-fi (thesis). McMaster University (PhD thesis). hdl:11375/ 11154.
Mubin, Omar; Wadibhasme, Kewal; Jordan, Philipp; Obaid, Mohammad (2019 ). "Assessing the Presence of Science Fiction Robots in Computing Literature". ACM Transactions on Human-Robot Interaction. 8 (1 ). Article 5. doi:10.1145/ 3303706. S2CID 75135568.
Solarewicz, Krzysztof (2015 ). "The Stuff That Dreams Are Made of: AI in Contemporary Sci-fi". Beyond Expert system. Topics in Intelligent Engineering and Informatics. Vol. 9. Springer International Publishing. pp. 111-120. doi:10.1007/ 978-3-319-09668-1_8. ISBN 978-3-319-09667-4.
Wiegel, Alexander (2012 ). "AI in Science-fiction: a contrast of Moon (2009) and 2001: An Area Odyssey (1968 )". Aventinus.
King, Geoff; Krzywinska, Tanya (2000 ). Science Fiction Cinema: From Outerspace to Cyberspace. Wallflower Press. ISBN 978-1-903364-03-1.
External links
AI and Sci-Fi: My, Oh, My!: Keynote Address by Robert J. Sawyer 2002
AI and Cinema - Does artificial insanity guideline?
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