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Artificial intelligence is a recurrent style in science fiction, whether utopian, stressing the prospective advantages, or dystopian, emphasising the threats.
The idea of makers with human-like intelligence go back at least to Samuel Butler's 1872 unique Erewhon. Since then, numerous sci-fi stories have actually presented different results of producing such intelligence, frequently including disobediences by robots. Among the very best understood of these are Stanley Kubrick's 1968 2001: A Space Odyssey with its homicidal onboard computer system HAL 9000, contrasting with the more benign R2-D2 in George Lucas's 1977 Star Wars and the eponymous robotic in Pixar's 2008 WALL-E.
Scientists and engineers have actually noted the implausibility of numerous sci-fi circumstances, however have actually mentioned imaginary robots lot of times in expert system research short articles, most frequently in a utopian context.
Background
The concept of advanced robotics with human-like intelligence go back at least to Samuel Butler's 1872 novel Erewhon. [1] [2] This made use of an earlier (1863) post of his, Darwin amongst the Machines, where he raised the concern of the development of awareness among self-replicating machines that might supplant humans as the dominant types. [3] [2] Similar concepts were also gone over by others around the same time as Butler, including George Eliot in a chapter of her last released work Impressions of Theophrastus Such (1879 ). [2] The creature in Mary Shelley's 1818 Frankenstein has likewise been considered a synthetic being, for example by the sci-fi author Brian Aldiss. [4] Beings with a minimum of some appearance of intelligence were thought of, too, in classical antiquity. [5] [6] [7]
Utopian and dystopian visions
Artificial intelligence is intelligence shown by devices, in contrast to the natural intelligence shown by human beings and other animals. [8] It is a frequent style in sci-fi; scholars have actually divided it into utopian, stressing the possible advantages, and dystopian, stressing the dangers. [9] [10] [11]
Utopian
Optimistic visions of the future of synthetic intelligence are possible in science fiction. [12] Benign AI characters consist of Robbie the Robot, first seen in Forbidden Planet on 1956; Data in Star Trek: The Next Generation from 1987 to 1994; and Pixar's WALL-E in 2008. [13] [11] Iain Banks's Culture series of books portrays a utopian, post-scarcity area society of humanoids, aliens, and advanced beings with synthetic intelligence living in socialist environments throughout the Milky Way. [14] [15] Researchers at the University of Cambridge have actually determined four major themes in utopian circumstances featuring AI: immortality, or indefinite life expectancies; ease, or freedom from the requirement to work; satisfaction, or satisfaction and home entertainment offered by devices; and dominance, the power to safeguard oneself or rule over others. [16]
Alexander Wiegel contrasts the role of AI in 2001: A Space Odyssey and in Duncan Jones's 2009 film Moon. Whereas in 1968, Wiegel argues, the general public felt "innovation paranoia" and the AI computer system HAL was portrayed as a "cold-hearted killer", by 2009 the public were much more acquainted with AI, and the film's GERTY is "the quiet hero" who enables the protagonists to prosper, and who sacrifices itself for their safety. [17]
Dystopian
The researcher Duncan Lucas writes (in 2002) that humans are fretted about the innovation they are constructing, and that as machines started to approach intelligence and idea, that concern becomes intense. He calls the early 20th century dystopian view of AI in fiction the "animated robot", naming as examples the 1931 film Frankenstein, the 1927 Metropolis, and the 1920 play R.U.R. [18] A later 20th century technique he names "heuristic hardware", offering as instances 2001 an Area Odyssey, Do Androids Dream of Electric Sheep?, The Hitchhiker's Guide to the Galaxy, and I, Robot. [19] Lucas thinks about likewise the movies that illustrate the effect of the individual computer system on sci-fi from 1980 onwards with the blurring of the border between the real and the virtual, in what he calls the "cyborg result". He mentions as examples Neuromancer, The Matrix, The Diamond Age, and Terminator. [20]
The movie director Ridley Scott has actually focused on AI throughout his profession, and it plays a crucial part in his movies Prometheus, Blade Runner, and the Alien franchise. [21]
Frankenstein complex
A common portrayal of AI in sci-fi, and among the earliest, is the Frankenstein complex, a term created by Asimov, where a robotic turns on its developer. [22] For example, in the 2015 film Ex Machina, the intelligent entity Ava switches on its developer, as well as on its potential rescuer. [23]
AI disobedience
Among the many possible dystopian situations including artificial intelligence, robotics may take over control over civilization from humans, forcing them into submission, hiding, or termination. [15] In tales of AI rebellion, the worst of all circumstances occurs, as the intelligent entities created by humankind become self-aware, turn down human authority and attempt to damage humanity. Possibly the first novel to resolve this theme, The Wreck of the World (1889) by "William Grove" (pseudonym of Reginald Colebrooke Reade), occurs in 1948 and includes sentient machines that revolt against the human race. [24] Another of the earliest examples is in the 1920 play R.U.R. by Karel _apek, a race of self-replicating robot servants revolt against their human masters; [25] [26] another early instance remains in the 1934 movie Master of the World, where the War-Robot eliminates its own creator. [27]
Many sci-fi rebellion stories followed, one of the best-known being Stanley Kubrick's 1968 movie 2001: A Space Odyssey, in which the artificially intelligent onboard computer system HAL 9000 lethally breakdowns on an area objective and kills the whole crew except the spaceship's leader, who manages to deactivate it. [28]
In his 1967 Hugo Award-winning brief story, I Have No Mouth, and I Must Scream, Harlan Ellison provides the possibility that a sentient computer system (called Allied Mastercomputer or "AM" in the story) will be as unhappy and dissatisfied with its boring, unlimited presence as its human developers would have been. "AM" ends up being angered enough to take it out on the few people left, whom he sees as directly responsible for his own monotony, anger and unhappiness. [29]
Alternatively, as in William Gibson's 1984 cyberpunk novel Neuromancer, the smart beings might just not care about humans. [15]
AI-controlled societies
The intention behind the AI revolution is often more than the easy quest for power or a superiority complex. Robots might revolt to become the "guardian" of mankind. Alternatively, mankind may intentionally relinquish some control, afraid of its own destructive nature. An early example is Jack Williamson's 1948 unique The Humanoids, in which a race of humanoid robotics, in the name of their Prime Directive - "to serve and comply with and secure guys from damage" - basically presume control of every element of human life. No people may take part in any behavior that might endanger them, and every human action is scrutinized carefully. Humans who resist the Prime Directive are eliminated and lobotomized, so they might be happy under the new mechanoids' guideline. [30] Though still under human authority, Isaac Asimov's Zeroth Law of the Three Laws of Robotics likewise implied a humane assistance by robotics. [31]
In the 21st century, science fiction has actually explored government by algorithm, in which the power of AI might be indirect and decentralised. [32]
Human supremacy
In other situations, humanity is able to keep control over the Earth, whether by prohibiting AI, by designing robots to be submissive (as in Asimov's works), or by having human beings combine with robots. The science fiction author Frank Herbert explored the concept of a time when humanity may ban synthetic intelligence (and in some interpretations, even all forms of computing technology including integrated circuits) totally. His Dune series points out a disobedience called the Butlerian Jihad, in which mankind beats the smart devices and enforces a death penalty for recreating them, estimating from the fictional Orange Catholic Bible, "Thou shalt not make a maker in the likeness of a human mind." In the Dune novels released after his death (Hunters of Dune, Sandworms of Dune), a renegade AI overmind returns to eliminate mankind as vengeance for the Butlerian Jihad. [33]
In some stories, humankind stays in authority over robotics. Often the robots are set specifically to remain in service to society, as in Isaac Asimov's Three Laws of Robotics. [31] In the Alien films, not just is the control system of the Nostromo spaceship rather intelligent (the crew call it "Mother"), but there are likewise androids in the society, which are called "synthetics" or "synthetic persons", that are such ideal replicas of human beings that they are not victimized. [21] [34] TARS and CASE from Interstellar similarly demonstrate simulated human feelings and humour while continuing to acknowledge their expendability. [35]
Simulated reality
Simulated reality has actually become a common theme in sci-fi, as seen in the 1999 movie The Matrix, which depicts a world where artificially intelligent robots shackle humanity within a simulation which is embeded in the contemporary world. [36]
Reception
Implausibility
Engineers and researchers have actually taken an interest in the way AI exists in fiction. In films like the 2014 Ex Machina or 2015 Chappie, a single separated genius becomes the very first to successfully construct an artificial general intelligence; researchers in the genuine world deem this to be not likely. In Chappie, Transcendence, and Tron, human minds can being published into synthetic or virtual bodies; normally no affordable explanation is offered as to how this tough task can be accomplished. In the I, Robot and Bicentennial Man movies, robotics that are programmed to serve human beings spontaneously create new goals on their own, without a plausible description of how this happened. [37] Analysing Ian McDonald's 2004 River of Gods, Krzysztof Solarewicz determines the manner ins which it illustrates AIs, including "self-reliance and unexpectedness, political awkwardness, openness to the alien and the occidental worth of authenticity." [38] Another important perspective to take is that fiction's "non-rational elements in the discourse (the emotive, the mythic, or perhaps the quasi-theological) are more than simply distortions or diversions from what might otherwise be a sober and logical public debate about the future of A.I." Fiction can deter readers about future advances, causing pessimism that we see today surrounding the subject of AI. [39]
Types of reference
The robotics scientist Omar Mubin and associates have analysed the engineering points out of the leading 21 imaginary robotics, based upon those in the Carnegie Mellon University hall of popularity, and the IMDb list. WALL-E had 20 discusses, followed by HAL 9000 with 15, [a] Star Wars's R2-D2 with 13, and Data with 12; the Terminator (T-800) received just 2. Of the overall of 121 engineering mentions, 60 were utopian, 40 neutral, and 21 dystopian. HAL 9000 and Skynet got both utopian and dystopian points out; for example, HAL 9000 is viewed as dystopian in one paper "due to the fact that its designers stopped working to prioritize its goals properly", [42] however as utopian in another where a genuine system's "conversational chat bot interface [lacks] a HAL 9000 level of intelligence and there is ambiguity in how the computer system interprets what the human is attempting to convey". [43] Utopian discusses, often of WALL-E, were related to the goal of enhancing interaction to readers, and to a lower extent with inspiration to authors. WALL-E was discussed regularly than any other robot for feelings (followed by HAL 9000), voice speech (followed by HAL 9000 and R2-D2), for physical gestures, and for personality. Skynet was the robot usually mentioned for intelligence, followed by HAL 9000 and Data. [40] Mubin and coworkers believed that researchers and engineers prevented dystopian points out of robots, possibly out of "a reluctance driven by trepidation or simply a lack of awareness". [44]
Portrayals of AI creators
Scholars have actually noted that imaginary creators of AI are extremely male: in the 142 most prominent films including AI from 1920 to 2020, just 9 of 116 AI developers represented (8%) were female. [45] Such creators are represented as lone geniuses (eg, Tony Stark in the Iron Man Marvel Cinematic Universe films), associated with the military (eg, Colossus: The Forbin Project) and large corporations (eg, I, Robot), or making human-like AI to change a lost loved one or serve as the perfect fan (e.g., The Stepford Wives). [45]
Biology in fiction
Darwin amongst the Machines
Machine guideline
Simulated consciousness (science fiction).
List of expert system movies.
Notes
^ Mubin and associates kept in mind that the orthography of robotic names caused them troubles; thus HAL 9000 was also composed HAL, HAL9000, and HAL-9000, and likewise for other robotics, so they believed their search was likely insufficient. [41] References
^ "Darwin amongst the Machines", reprinted in the Notebooks of Samuel Butler at Project Gutenberg.
^ a b c Taylor, Tim; Dorin, Alan (2020 ). Rise of the Self-Replicators: Early Visions of Machines, AI and Robots That Can Reproduce and Evolve. Cham: Springer International Publishing. doi:10.1007/ 978-3-030-48234-3. ISBN 978-3-030-48233-6. S2CID 220855726. "Rise of the Self-Replicators". Tim Taylor.
^ "Darwin among the Machines". The Press, Christchurch, New Zealand. 13 June 1863.
^ Aldiss, Brian Wilson (1995 ). The Detached Retina: Aspects of SF and Fantasy. Syracuse University Press. p. 78. ISBN 978-0-8156-0370-2.
^ McCorduck, Pamela (2004 ). Machines Who Think (second ed.). Routledge. pp. 4-5. ISBN 978-1-56881-205-2.
^ Cave, Stephen; Dihal, Kanta (25 July 2018). "Ancient imagine smart machines: 3,000 years of robotics". Nature. 559 (7715 ): 473-475. Bibcode:2018 Natur.559..473 C. doi:10.1038/ d41586-018-05773-y.
^ Mayor, Adrienne (2018 ). Gods and robots: misconceptions, makers, and ancient dreams of innovation. Princeton. ISBN 978-0-691-18351-0. OCLC 1060968156. mention book: CS1 maint: location missing publisher (link).
^ Poole, David; Mackworth, Alan; Goebel, Randy (1998 ). Computational Intelligence: A Logical Approach. Oxford University Press. p. 1. ISBN 0-19-510270-3.
^ Booker, M. Keith (1994 ). "Chapter 1: Utopia, Dystopia, and Social Critique". The Dystopian Impulse in Modern Literature: Fiction as Social Criticism. Westport, Connecticut: Greenwood Press. pp. 17, 19. ISBN 978-0-313-29092-3.
^ Cave, Stephen; Dihal, Kanta; Dillon, Sarah (2020 ). "Introduction: Imagining AI". In Cave, Stephen; Dihal, Kanta; Dillon, Sarah (eds.). AI Narratives: A History of Imaginative Thinking about Intelligent Machines. Oxford: Oxford University Press. pp. 10-11. ISBN 978-0-1988-4666-6.
^ a b Mubin et al. 2019, p. 5:2.
^ Tegmark, Max (2017 ). Life 3.0: being human in the age of expert system. Alfred A. Knopf. ISBN 978-1-101-94659-6. OCLC 973137375.
^ Goode 2018, p. 188.
^ Banks, Iain M. "A Few Notes on the Culture". Archived from the original on 22 March 2012. Retrieved 23 November 2015.
^ a b c Walter, Damien (16 March 2016). "When AI rules the world: what SF novels tell us about our future overlords". The Guardian. Retrieved 27 July 2018.
^ Cave, Stephen; Dihal, Kanta (2019 ). "Hopes and worries for intelligent devices in fiction and truth". Nature Machine Intelligence. 1 (2 ): 74-78. doi:10.1038/ s42256-019-0020-9. S2CID 150700981.
^ Wiegel 2012.
^ Lucas 2002, pp. 22-47.
^ Lucas 2002, pp. 48-85.
^ Lucas 2002, pp. 109-152.
^ a b Barkman, Adam (2013 ). Barkman, Ashley; Kang, Nancy (eds.). The Culture and Philosophy of Ridley Scott. Lexington Books. pp. 121-142. ISBN 978-0739178720.
^ Olander, Joseph (1978 ). Science fiction: modern mythology: the SFWA-SFRA. Harper & Row. p. 252. ISBN 0-06-046943-9.
^ Seth, Anil (24 January 2015). "Consciousness Awakening". New Scientist.
^ "Grove, William". SF Encyclopedia. Retrieved 8 February 2023.
^ Goode 2018, p. 187.
^ Tim Madigan (July-August 2012). "RUR or RU Ain't An Individual?". Philosophy Now. Archived from the original on 3 February 2013. Retrieved 24 July 2013.
^ "Der Herr der Welt (Master of the World)". The New York City Times. 16 December 1935. p. 23.
^ Overbye, Dennis (10 May 2018). "' 2001: A Space Odyssey' Is Still the 'Ultimate Trip' - The rerelease of Stanley Kubrick's work of art motivates us to show once again on where we're originating from and where we're going". The New York Times.
^ Francavilla, Joseph (1994 ). "The Concept of the Divided Self in Harlan Ellison's "I Have No Mouth and I Must Scream" and "Shatterday"". Journal of the Fantastic in the Arts. 6 (2/3 (22/23)): 107-125. JSTOR 43308212.
^ "The Humanoids (based upon 'With Folded Hands')". Kirkus Reviews. 15 November 1995. Retrieved 27 July 2018.
^ a b Asimov, Isaac (1950 ). "Runaround". I, Robot (The Isaac Asimov Collection ed.). Doubleday. p. 40. ISBN 0-385-42304-7. This is a precise transcription of the laws. They likewise appear in the front of the book, and in both locations, there is no "to" in the 2nd law.
^ Walton, Jo Lindsay (1 February 2024). "Machine Learning in Contemporary Sci-fi". SFRA Review. Retrieved 5 February 2024.
^ Lorenzo, DiTommaso (November 1992). "History and Historical Effect in Frank Herbert's Dune". Science Fiction Studies. 19 (3 ): 311-325. JSTOR 4240179.
^ Livingstone, Josephine (23 May 2017). "How the Androids Took Control Of the Alien Franchise". The New Republic. Retrieved 27 July 2018.
^ Murphy, Shaunna (11 December 2014). "Could TARS From 'Interstellar' Actually Exist? We Asked Science". MTV News. Archived from the original on 16 November 2014. Retrieved 27 July 2018.
^ Allen, Jamie (28 November 2012). "The Matrix and Postmodernism". Prezi.com. Retrieved 7 October 2021.
^ Shultz, David (17 July 2015). "Which movies get expert system right?". Science|AAAS. doi:10.1126/ science.aac8859. Retrieved 3 July 2020.
^ Solarewicz 2015.
^ Goode 2018.
^ a b Mubin et al. 2019, p. 5:15.
^ Mubin et al. 2019, p. 5:20.
^ Mubin et al. 2019, p. 5:8.
^ Mubin et al. 2019, p. 5:10.
^ Mubin et al. 2019, p. 5:19.
^ a b Cave, Stephen; Dihal, Kanta; Drage, Eleanor; McInerney, Kerry (13 February 2023). "Who makes AI? Gender and portrayals of AI scientists in popular movie, 1920-2020". Public Understanding of Science. 32 (6 ): 745-760. doi:10.1177/ 09636625231153985. PMC 10413781. PMID 36779283. S2CID 256826634.
General sources
Goode, Luke (30 October 2018). "Life, however not as we understand it: A.I. and the popular creativity". Culture Unbound. 10 (2 ). Linkoping University Electronic Press: 185-207. doi:10.3384/ cu.2000.1525.2018102185. hdl:2292/ 48285. ISSN 2000-1525. S2CID 149523987.
Lucas, Duncan (2002 ). Body, Mind, Soul-The' Cyborg Effect': Artificial Intelligence in Science Fiction (thesis). McMaster University (PhD thesis). hdl:11375/ 11154.
Mubin, Omar; Wadibhasme, Kewal; Jordan, Philipp; Obaid, Mohammad (2019 ). "Reviewing the Presence of Sci-fi Robots in Computing Literature". ACM Transactions on Human-Robot Interaction. 8 (1 ). Article 5. doi:10.1145/ 3303706. S2CID 75135568.
Solarewicz, Krzysztof (2015 ). "The Stuff That Dreams Are Made of: AI in Contemporary Science Fiction". Beyond Artificial Intelligence. Topics in Intelligent Engineering and Informatics. Vol. 9. Springer International Publishing. pp. 111-120. doi:10.1007/ 978-3-319-09668-1_8. ISBN 978-3-319-09667-4.
Wiegel, Alexander (2012 ). "AI in Science-fiction: a contrast of Moon (2009) and 2001: An Area Odyssey (1968 )". Aventinus.
King, Geoff; Krzywinska, Tanya (2000 ). Sci-fi Cinema: From Outerspace to Cyberspace. Wallflower Press. ISBN 978-1-903364-03-1.
External links
AI and Sci-Fi: My, Oh, My!: Keynote Address by Robert J. Sawyer 2002
AI and Cinema - Does artificial insanity rule?
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